
//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

//==============================================================================
define sword
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual attachments x sword iron
			}
		}
	}
}


//==============================================================================
define Head
{
   set hotspot
   {
      version
      {
         Visual infantry x maceman Head copper
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
				ReplaceTexture Infantry G Hypaspist Standard/scenario x brigand
				connect RightHand sword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section

				ReplaceTexture Infantry G Hypaspist Standard/scenario x brigand
				connect RightHand sword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section

				ReplaceTexture Infantry G Hypaspist Standard/scenario x brigand
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section

				ReplaceTexture Infantry G Hypaspist Standard/scenario x brigand
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
				ReplaceTexture Infantry G Hypaspist Standard/scenario x brigand
				connect RightHand sword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
				ReplaceTexture Infantry G Hypaspist Standard/scenario x brigand
				connect RightHand sword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				ReplaceTexture Infantry G Hypaspist Standard/scenario x brigand
				connect RightHand sword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot

         }
      }
   }
}


